Carolina Queiroz

Hi, I'm Carol :)

See my work as a Game and Level Designer in Game Studios, independent projects, game jams and courses.

Highlights

Mid-Level Game Designer in

OverKnights

Online Multiplayer Card Battler by Obitus Games. 
Duration: 16 months.

Responsibilities:
- Designed, balanced, and implemented player-facing systems and features, including FTUE/onboarding, progression, player profile, starter loadouts, and card readability improvements.
- Created and supported core game content such as cards, add-ons, and character abilities across multiple sets.
- Supported a full year of Live Ops through iteration, balance updates, playtests, and cross-disciplinary collaboration based on player feedback.

Systems/Content Designer in

OverKnights: Battle Grid

(Unity) Inventory management game for Android (mobile). 
Duration: 02 months.

Responsibilities:
- Designed UX flows and wireframes covering onboarding, progression, economy, collection, and core gameplay loops.
- Designed and implemented progression systems, including quest-based rewards and loot boxes.
- Implemented 30 playable pieces in Unity, each with multiple unlockable effects, supporting systemic depth, synergies, and long-term player engagement.

Game, Level and UI/UX Designer in

Meowgic School

(Unity) Exergame in Virtual Reality for Oculus Quest 2. 
Duration: 04 months.

Game and Level Designer in

HELL Deep Is Your Love

(Construct - Ludum Dare #48) 2D Autoscroller. Made it to the Top 10 most popular games, and received over 200 feedbacks during the voting period.
 Duration: 72 hours.

Game, Level and UI/UX Designer in

(PT-BR) Ritmo de Batalha

(Unity) 3D rhythmic and turn-battle game. Duration: 04 months.

Game and Level Designer in

Koko and the Ancient Spirits

(Construct - LudiJam #1) Third place overall in the competition. 2D top-down puzzle and exploration game. Duration: 10 days.

Other projects

Madeline (2021)

Madeline (2021)

More info
Crack the Media (2022)

Crack the Media (2022)

More info
SKY Tower (2022)

SKY Tower (2022)

More info
The Truth About the Stars (2022)

The Truth About the Stars (2022)

More info

Skills

Game Design

Game Design

Development and implementation of gameplay elements, balancing, prototyping and iteration of game mechanics and level structures within the engine used. Team collaboration, adapting to different game projects, demonstrating versatility and ability to work in different styles and concepts.

Narrative and character development

Narrative and character development

Creation of unique and captivating characters, with striking personalities, to bring game narratives to life. Ability to write plots that have a logical and coherent structure, to articulate events in a way that engages the target audience and maintains the player's interest over time.

Unity and Construct

Unity and Construct

I have experience implementing levels in popular software such as Unity and Construct 3. As a gaming enthusiast and developer, I have delved into creating immersive experiences through the design and implementation of interactive levels.

Agile Methodology

Agile Methodology

I have business experience with the Agile methodology for the successful delivery of projects, which is why I can manage deadlines, priorities and resources more effectively.

Contact me

Get in touch with me using the form on the side.

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