Hi, I'm Carol :)
See my work as a Game and Level Designer in Game Studios, independent projects, game jams and courses.
Highlights
Mid-Level Game Designer in
OverKnights
Online Multiplayer Card Battler by Obitus Games. Duration: 16 months. Responsibilities: - Designed, balanced, and implemented player-facing systems and features, including FTUE/onboarding, progression, player profile, starter loadouts, and card readability improvements. - Created and supported core game content such as cards, add-ons, and character abilities across multiple sets. - Supported a full year of Live Ops through iteration, balance updates, playtests, and cross-disciplinary collaboration based on player feedback.
Systems/Content Designer in
OverKnights: Battle Grid
(Unity) Inventory management game for Android (mobile). Duration: 02 months. Responsibilities: - Designed UX flows and wireframes covering onboarding, progression, economy, collection, and core gameplay loops. - Designed and implemented progression systems, including quest-based rewards and loot boxes. - Implemented 30 playable pieces in Unity, each with multiple unlockable effects, supporting systemic depth, synergies, and long-term player engagement.
Game, Level and UI/UX Designer in
Meowgic School
(Unity) Exergame in Virtual Reality for Oculus Quest 2. Duration: 04 months.
Game and Level Designer in
HELL Deep Is Your Love
(Construct - Ludum Dare #48) 2D Autoscroller. Made it to the Top 10 most popular games, and received over 200 feedbacks during the voting period. Duration: 72 hours.
Game, Level and UI/UX Designer in
(PT-BR) Ritmo de Batalha
(Unity) 3D rhythmic and turn-battle game. Duration: 04 months.
Game and Level Designer in
Koko and the Ancient Spirits
(Construct - LudiJam #1) Third place overall in the competition. 2D top-down puzzle and exploration game. Duration: 10 days.
Skills
Game Design
Development and implementation of gameplay elements, balancing, prototyping and iteration of game mechanics and level structures within the engine used. Team collaboration, adapting to different game projects, demonstrating versatility and ability to work in different styles and concepts.
Narrative and character development
Creation of unique and captivating characters, with striking personalities, to bring game narratives to life. Ability to write plots that have a logical and coherent structure, to articulate events in a way that engages the target audience and maintains the player's interest over time.
Unity and Construct
I have experience implementing levels in popular software such as Unity and Construct 3. As a gaming enthusiast and developer, I have delved into creating immersive experiences through the design and implementation of interactive levels.
Agile Methodology
I have business experience with the Agile methodology for the successful delivery of projects, which is why I can manage deadlines, priorities and resources more effectively.
Contact me
Get in touch with me using the form on the side.
