Carolina Queiroz

Hi, I'm Carol :)

See my work as a Game and Level Designer in independent projects, game jams and courses.

Highlights

1. Meowgic School

1. Meowgic School

  • Exergame for Oculus Quest 2 (Virtual Reality)
  • Project developed in 04 months
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HELL Deep Is Your Love? cover art

2. HELL Deep Is Your Love

  • Ludum Dare 48's submission, totally idealized and executed within 72 hours.
  • Made LD48's Top 10 most popular games, and received over 200 feedbacks during the voting period.
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3. Koko and the Ancient Spirits

3. Koko and the Ancient Spirits

  • Submitted to the 1st LudiJam. Idealized and executed within 10 days.
  • The game achieved the overall third place of the competition, receiving a cash prize.
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4. Ritmo de Batalha (PT-BR)

4. Ritmo de Batalha (PT-BR)

  • Project with a duration of 4 months, executed for the 4th semester of the Digital Games' graduation program of the Catholic University of Pernambuco.
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Other projects

Madeline (2021)

Madeline (2021)

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Crack the Media (2022)

Crack the Media (2022)

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SKY Tower (2022)

SKY Tower (2022)

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The Truth About the Stars (2022)

The Truth About the Stars (2022)

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Active Adventures (2023)

Active Adventures (2023)

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Skills

Game Design

Game Design

Development and implementation of gameplay elements, balancing, prototyping and iteration of game mechanics and level structures within the engine used. Team collaboration, adapting to different game projects, demonstrating versatility and ability to work in different styles and concepts.

Narrative and character development

Narrative and character development

Creation of unique and captivating characters, with striking personalities, to bring game narratives to life. Ability to write plots that have a logical and coherent structure, to articulate events in a way that engages the target audience and maintains the player's interest over time.

Unity and Construct

Unity and Construct

I have experience implementing levels in popular software such as Unity and Construct 3. As a gaming enthusiast and developer, I have delved into creating immersive experiences through the design and implementation of interactive levels.

Agile Methodology

Agile Methodology

I have business experience with the Agile methodology for the successful delivery of projects, which is why I can manage deadlines, priorities and resources more effectively.

Contact me

Get in touch with me using the form on the side.

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